Mod X-Enchant by ly_doo
- 162.78 KB
 - 1.18.2
 - January 2, 2021
 - May 21, 2022
 - Adventure and RPGArmor, Tools, and Weapons
 

Description
Mod Information
| Name | X-Enchant | Author | ly_doo | Description | Add some enchantment | 
|---|---|---|---|---|---|
| Information | Downloads:  Version: 1.18.2 Size: 162.78 KB Updated at: May 21, 2022 Created at: January 2, 2021  | Tags | Adventure and RPG Armor, Tools, and Weapons  | ||
Description
这个mod需要Fabric-Api
This mod need Fabric-api
正常附魔:
自动钓鱼:
- 自动钓鱼, 有25%的机会增加10耐久
 
吸血:
- 主要目标,恢复0.1 * damage * level的血量
 - 额外目标,恢复0.01 * damage * level的血量
 - 当附魔横扫之刃时,额外目标的吸血效果变为0.02 * damage * level
 
弱点攻击:
- 5% * level的几率触发3倍攻击
 
重生:
- 每次死亡消费一级附魔, 同时触发不死图腾效果
 
锦上添花:
- 20%的几率获得多倍战利品, 几率与倍数可调
 - 1%的几率获得暴击的多倍战利品, 几率与倍数可调
 - 本身不带幸运,仅为战利品增加倍数,建议配合其他带幸运的附魔使用
 
命中率提升:
- 提高命中
 
快速射击:
- 更快的拉弓
 
魔免:
- 免疫debuff
 
聪慧:
- 每5秒增加level点经验, 千分之5的几率会顿悟
 
金刚腿:
- 摔落减免达到最大, 无法免疫摔落伤害
 
登山者:
- 当处于80及以上的高度时, 获得跳跃3效果
 
扩散:
- 弓箭命中时, 会将伤害扩散到目标周围的生物, 伤害为level * 5
 
百步穿杨:
- 提高箭的飞行速度, 速度为level倍
 
夜影克星:
- 第三次伤害额外附加level x 10%的目标最大生命值真实伤害, 次数叠加与目标无关, 真实伤害无视护甲及抗性
 
破晓:
- 当完成100%时进化, 默认值为: 物品最大耐久 * 1.5
 - 进化效果为该物品所有附魔等级+1, 需附魔最大等级 > 1
 - 进化时有20%几率进化到下一级别工具, 级别判断: 最大耐久
 - 每个工具仅能附魔一次
 
提莫:
- 蹲伏3秒后会隐身, 解除时会提高攻击速度
 
图书管理员:
- 钓鱼时有5% * level的几率发现附魔书
 - 附魔书稀有度与等级相关
 
诅咒:
弑君者:
- 攻击伤害小于level * 2时, 该伤害同样会落在你身上
 
劣质:
- 使用时有25%的几率会消耗额外2 x level的耐久
 
腐朽之刃:
- 降低10% x level的攻击伤害
 
腐朽护甲:
- 降低10% x level护甲值
 
特殊附魔:
仅能附魔于书上
Health Converter:
- 手持该附魔书会隔10s进行血肉转化,扣除5颗心去完全修复一个物品
 
Removed Cursed:
- 可在铁砧处移除诅咒类附魔
 
小饰品附魔:
仅能附魔Trinkets装备上
属性:
- 提供与等级相关的百分比基础属性
 
光环附魔:
固定触发范围
除非标明, 大约触发间隔为1秒
药水:
- 当且仅当有害效果是添加给非队友, 反之给队友(就像你或你的小狗狗)添加, 效果等级与附魔等级挂钩, 即时或有益的是宝藏
 
属性:
- 添加属性提升光环
 
雷霆:
- 除了你的队伍之外的所有人, 5秒触发一次, 10% x level的几率让目标被雷击中, 是宝藏
 
身高优势:
- 除了你的队伍之外的所有身高不如你的人, 每3秒遭受level点伤害, 是宝藏
 
Tips: 如果有好玩的想法,请联系我
====
Thanks, @Laifsyn, for the translation help
Normal Enchantment:
Auto Fishing:
- Automatically fishes
 - Has a 25% chance to add 10 durability.
 
Suck Blood:
- Main target, restores (0.1 * damage * level) health points.
 - Extra targets, restores (0.01 * damage * level) health points instea.
 - Also, when sweeping multiple targets, it heals (0.05 * damage * level) health points instead.
 
Weakness Attack:
- (0.5 * level) chances to trigger a x3 times damage.
 
Rebirth:
- Every time you die,1 enchantment level will be consumed, at the same time give a Totem of Undying Absorption effect.
 
More Loot:
- 20% chance to for loot to be multiplied.
 - Proc chance and multiplier can be adjusted.
 - Only helpful to amplify the loot multiplier, recommend combine with other enchantments that increase luck.
 
Hit Rate Up:
- Increases accuracy.
 
Quick Shot:
- Shortens Bow/Crossbow charge time.
 
Magic Immune:
- Make you immune to debuffs.
 
Smart:
- Increases experience every 5 seconds. 0.005 chances to attain enlightenment
 
King Kong Legs:
- Max Fall Damage Mitigation. You will now receive the lowest damage from any fall.
 
Climber:
- When over Y=80, you will receive Jump Boost III effect.
 
Diffusion:
- When the arrow hits a target, it will damage the entities near the surrounding area with ( 5 * level) damage.
 
String Strengthen:
- Increases Arrow flight speed by (1 * level) times.
 
Night Break:
- Every third hit to any entity deals an extra (level * 10)% of the target's max health as true damage that ignores any damage mitigation.
 
Broken Dawn:
- The item's will be finishes evolving when used durability is (max durability * 150%).
 - When evolving, the enchanted item's every single enchantment will level up by 1 level. Enchantments max level must be higher than 1.
 - Additionally, when evolving, there's a 20% chance of evolving/upgrading into the next tool rank/tier that has a higher durability, level up by 3 level if it hasn't next.
 - Every tool can only be enchanted once.
 
Timor:
- Sneaking for 3 seconds will give you invisibility, and leaving from this state will increase you attack speed 15 seconds.
 
Librarian:
- 20% chance for discover the enchanted book in fishing.
 - Enchanted book rarity and librarian level are linked.
 
Cursed Enchantment:
Regicide:
- If your attack damage is lower than (2 * level), the same damage will also be applied to you.
 
Thin:
- When using the enchanted tool, it will 25% chance to forcefully consume (2 * level) durability.
 
Decayed Blade:
- Reduces (10% * level) of its attack damage.
 
Decayed Armor:
- Reduces (10% * level) of its armor value.
 
Special Enchantment:
Can not be enchanted if item is not a book
Health Converter:
- When holding an enchanted book, deduct 5 hearts every 10 seconds to repair an item
 
Removed Cursed:
- Remove items curse at anvil
 
Trinkets Enchantment:
- ### Attribute:
 - Provide a percentage attribute
 
Halo Enchantment:
Fixed trigger range
General 1s to trigger
Friendly: Target is You or Your teammates
Harmful: Target is Other except Friendly
Effect:
- If there's only harmful effect, it will affect to non-teammates.
 - Otherwise, it will affect your teammates.
 - Effect level and Enchantment level are linked.
 - Immediate or beneficial ones are Treasure Enchantments.
 
Attribute:
- Enhance user's attributes.
 
Thunder:
- Except teammates, it has (10% * Level) chances to strike the target with lightning.
 - Every 5 seconds
 - This is a Treasure Enchantment.
 
Height Advantage:
- Except your teammates, anyone shorter than you will receive (1 * level) HP damage.
 - Every 3 seconds
 - This is a Treasure Enchantment.